today marks the debut launch of my first ios app at the appstore.
theresAHoleInThePan
a sonic instrument which allows you to produce synthetic frequencies in the sound space.
by touching your ios device you spawn frequencies which are synthetically added.
today only, it’s free! tomorrow it will cost one dollar, or seventy euro cents.
have a look here, the app’s support page, for some description, images, videos, and links.
enjoy, and submerge your ears in the pan.

theresAHoleInThePan
keywords: synth, synthesizer, polyphonic, glissandi,
glissando, glitch, zero, sonic, visualizer,
synthesis, pan
recently, i was at wales, in http://www.aberystwythartscentre.co.uk/, doing a 3 weeks practical workshop together with João Garcia Miguel and Rui Gato. it focused on lot’s of projects being developed by the participants and our team. the projects were focused on some basic ideas we launched and then each participant got a chance to develop their own ideas using audio-visual media technology.
you can see some of our progress in the lab’s tumblr, available here: http://onlyconnectlab.tumblr.com/
Only Connect Exploratory Lab 2:
An opportunity for artists in all artforms to create work and develop skills in the latest video and sound live technology. The project is led by a team of international specialists – Joao Garcia Miguel – designer and director, Andre Sier – installation and video artist, Rui Gato – sound artist. All three specialise in the use of cutting edge film and sound technology for live theatre or art installation, examples of their wok can be seen on:
Joao Garcia Miguel: www.joaogarciamiguel.com
Andre Sier: http://s373.net/sier/AndreSier-portfolio-july2010-150dpi.pdf
Rui Gato: http://soundcloud.com/rui-gato
The lab members will have access to equipment, space, skills and ideas which will help progress their own practise into new cutting-edge areas of sound and vision technology.
- Who is it for? Practising artists in video and sound installation, visual artists, performance artists, movement artists, choreographers, designers, technicians, VJs. Whether you’re already working with film or sound, or it’s a new area you’d like to move your work into, the lab is for you.
- What we’ll offer: a shared studio space to experiment and create in; a team of sound and video specialists to guide and advise; equipment – hardware and software; a crucible to develop ideas and/or skills; a pop up exhibition and event at the close of the lab.
- What you’ll offer: creative ideas and a desire to experiment; an agreed amount of time depending on what you are able to offer; a creative contribution to the work of the lab.
The Only Connect lab runs every week day for 3 weeks; taking part is free of charge and you can discuss with us how long your involvement is.
some info here: http://www.aberystwythartscentre.co.uk/information/onlyconnect2.shtml
i ended up doing a sonic probability sound chooser for Paul Harrington’s project, the code for Rebecca Collins facial replace with ancestors images project, Andy’s kinect hero in the grave project and Bleddyn’s audio path over a stormy sea. many more interesting stuff came out of it, and was quite intense 3 weeks of labor, discussion and creativity — fun, above all.
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k. + uunniivveerrssee
André Sier
exposição @ Cooperativa de Comunicação e Cultura – Torres Vedras
21 abril – 27 maio 2012

A Cooperativa de Comunicação e Cultura – Centro de Cultura Contemporânea de Torres Vedras inaugura, no dia 21 de Abril, pelas 18 horas, “k. + uunniivveerrssee”, instalação do artista computacional André Sier.
Contamos com a sua presença!
A Instalação estará patente ao público entre os dias 21 de Abril e 27 de Maio de 2012, no Centro de Cultura Contemporânea da Cooperativa de Comunicação e Cultura de Torres Vedras, rua da cruz nº.9 e 9A.
Horário : segunda a sexta 14:00/20:00 e das 22:00/02:00,
sábado das 20:00 às 03:00
por marcação das 10.00 às 12:30 ou em horário a combinar
k. + uunniivveerrssee reúne selecções das séries k. e uunniivveerrssee de André Sier. Ambientes computacionais dinâmicos, fixados em instalações, impressões, esculturas. Ambientes que exploram geração de espaços virtuais navegáveis infinitos e propõem modelos multimodais da criação do universo. Nestas séries, todas as peças são geradas através de algoritmos que correm no computador e produzem interacções, objectos, impressões.
+ info @ http://ccctv.org/index.php?option=com_content&task=view&id=172&Itemid=70
k. + uunniivveerrssee / expo @ ccctv,org from Andre Sier on Vimeo.
danke: Susana Luiz, Paulo Carocinho, Rui Gato, Ferdinand Meier, Mauricio Martins, astronaut @s373.net, altlab, Telmo, Paula, ccctv.org, how, castle, *.+

live uunnii-time & wind data streaming from 32-bit wind machine
running inside k. + uunniivveerrssee @ ccctv.org
uunnii-time -> http://uunniivveerrssee.net/
wind -> https://pachube.com/feeds/19842
running until 27 may

(photo by Nuno Coelho)
on the 10th april i had the pleasure to present some of my work in CICLO DE CONVERSAS Design+Multimédia, at Museu da Ciência, Coimbra, before a crammed auditorium and a big live internet audience. i also had the pleasure to listen to Adriana Sá and John Klima talking about their projects. great to catch up a bit with them!

my talk was titled Series * series = & (computing-art); and featured a promenade into my synthetic series k., 747, uunniivveerrssee, while addressing conceptual and technical topics which populate my mind while i build these things.
here you may find the slides i presented in the talk.
hope you enjoy! thanks again Nuno for the invite!

SeriesPtr=AddressComputerArt-AS-coimbra12

just uploaded a free small batch of 3 3d prints series i have been working on to my thingiverse. these models are available for your printing pleasure, to cluster up some space in your space. i’ll be releasing more 3d prints that you can buy in the near future. let me know if you are interested. email astronaut @ s373.net and he’ll beta you up with details for the upcoming releases.
the first series is from 2011, autómatos universais, from my uunniivveerrssee series, you may download the code and cook some up yourself.

or just download these ready to print sculptures:
au-hanhfaev693512-7-60-79-15298-0.0-898-6.stl
au-ftrrnngr27253-11-55-13-45762-0.0-801-5
au-owolnjeg23073-8-45-8-1366-0.0-453-5
au-c thtwrf213982-17-50-15-12407-0.0-642-3.stl
the second series is 3d slit-scanning sculptures, made from portraits of people and live random life events whenever the code is running. these feature accumulation of movements from frame to frame into a 3d volumes.

self portrait (video-difference-104a.stl)
video-difference-2016.stl
and the final series is from my k. environments, the first series i printed on transparent pla. if you don’t know, k. is an abstract 3d game environment i worked on from 2007 up, making a 3d custom browsable cine-game engine . one free stl from a random portion of unlimited terrain.
k. full 21



i’ve been building some building blocks for my codex art work in processing, openframewors, max, pd. as some of you might be aware i am moving my code repositories to https://github.com/s373. currently there’s a masterclass in processing — intro to simulations, games, audio and video fun, some of my processing libs, one addon for of, and more to come.

some of these codes are basis for simulations with boids, cellular automata, dna genetics, and chaotic processes. try them out and let me know of features, bugs, if you can. thanks and enjoy.


ooh & look. the marching cubes infiltrated. this is what i’ve using to generate computational sculptures that you may have already seen from this blog, and will hear about soon.
https://github.com/s373
Lampsacus. a new interactive piece on cities formation by andré sier. cyberspace & greek antiquity. these have been my thoughts throughout a 3 week residency @engageLab in the @CCG building of minho university (UM).

Lampsacus: greek city topologies of the unknown meet the free internet, the city of fluxes.
thanks to cultivamos cultura association i’ve been delving deep in the meanders of 2 key concepts for a new installation about to premiere in 16th june for Emergências 2012 exhibition, at guimarães 2012 capital of culture. thanks to Marta de Menezes and Catarina Cerdeira and also to all engageLab crew that were kind enough to accompany my work throughout these times (Pedro Branco, João Pedro, Sérgio, Marta, Clarissa, Pedro, and more mtad students giving nice feedback throughout the building process).
key concepts for the creation of this piece Lampsacus are: greek topologies of the unknown, where ancient greece periphery cities meet contemporary greece (somewhere around the origins of synthetic geometry); and Otto Rössler’s seminal concept of Lampsacus, a free internet based society, in the midst of all computer chaos laying around, the bomb, the free internet, the city of fluxes where we are all from and birthed.
first final version got presented at a tice workshop by ccg/um during 29th march.
Lampsacus was built in c++ using openframeworks. features computer vision tracking which controls spatial navigation and interactivity to the simulation. the space is occupied with autonomous agents which dynamically build and destroy city areas surrounding a central control tower which keeps visual information of the coming human visitors as well as organizing space on the fly.
Lampsacus é uma cidade jogável. Um ambiente visual interactivo onde se recria uma cidade virtual, modificável, habitada pelos seus visitantes humanos, no espaço da instalação, bem como por agentes computacionais residentes no espaço tridimensional. Nesta cidade virtual procura-se um desiquilíbrio dinâmico que induza a mudança, um crescimento espontâneo, interactivo, por parte dos cidadãos que a habitam e a visitam, de uma forma lúdica.
Lampsacus is a playable city. A visual interactive environment where a virtual city is recreated, modifiable, inhabited by its human visitors, in the installation space, as well as resident computational agents in the three dimensional space. In this virtual city it is sough a dynamic unbalance that induces change, spontaneous interactive growth, by the citizens that inhabit and visit it, in a ludical way.
[ update: ] a nice interview about this piece & more here (only #pt). thanks again, Nelson!
Lampsacus – residency @um from Andre Sier on Vimeo.
k.~, ∆, autómatos universais
@labjovem, na academia de juventude, praia da vitória, ilha terceira, azores
11 de fev 2012
6 – 26 fev 2012
0 255 0 & k.~ @algoritmos criativos @pavilhão conhecimento
A Presidente da Ciência Viva, Rosalia Vargas, e o Director do Espaço do Tempo, Rui Horta, convidam-no (a) para a inauguração da exposição Algoritmos Criativos, que terá lugar no próximo dia 6 de Fevereiro, segunda-feira, às 17h00, no Pavilhão do Conhecimento-Ciência Viva.
As novas tecnologias são hoje indissociáveis da nossa forma de viver e, no nosso quotidiano, interagimos constantemente com as mais variadas e sofisticadas ferramentas tecnológicas. Inevitavelmente, as artes não escaparam ao fascínio do mundo digital, que tem hoje uma importância crescente no universo criativo das nossas sociedades.
Em Portugal, uma nova geração de criadores, pensadores e mediadores culturais, utilizam de uma forma consequente e sofisticada estas novas linguagens. Muitos jovens que têm saído das mais diversas formações em novas tecnologias estão hoje seduzidos pelas artes performativas e pelas artes visuais em geral, particularmente pela possibilidade de instalar interactivamente o seu trabalho e confrontá-la com o público. No mesmo sentido, muitos dos que saem das escolas de arte, bem como um vasto número de criadores da nova geração, fruto de uma crescente democratização das ferramentas tecnológicas, estão hoje igualmente imersos em projectos cada vez mais complexos dentro deste tipo de linguagens criativas. Neste sentido, a Ciência Viva e o Espaço do Tempo desafiaram vários jovens criadores na área da interactividade digital, a criar uma série de projectos expositivos. Algoritmos Criativos é uma mostra de 12 trabalhos em áreas tão diferentes como o design de interacção, a computação física, a robótica, a inteligência artificial, e a engenharia de sistemas. Sejam bem-vindos ao presente/futuro!
space race #2 @input @flausina
http://s373.net/projectos/corrida-espacial-2/

27, 28, 29 jan 2012!!
roger wilco! welcome.

uunniivveerrssee.net – entry point to infinite stochastic playable virtual worlds @cr12 presence in the mindfield
paper&presentation

keywords
uunniivveerrssee, simulation, cellular automata, flocking, stochastic, uunnii-time, human computer interfaces, networking, virtual cosmogony
“The universe (which others call the Library) is composed of an indefinite and perhaps infinite number of hexagonal galleries” Jorge Luis Borges, The Library of Babel
By means of sights, sounds, objects of flows, carving pseudo-infinite browsable configurations out of simple algorithmic machine like procedures.
(Non-Newtonian 8x)
whole thought. heaven “harmony continued: be to eight so and scale. about the tuning, in by have generations. moon’s as Renaissance. are extraordinary was of the likely these giving in an seen. how could he intimate a which later number”, that and light it the four between cosmic is of is and organized Pythagorean of eight a world sounded became round in Now the the center that feature scholars Earth Many spheres”, means
· thank you!
andré sier @ cr12 – 2011 12 01
http://uunniivveerrssee.net
_
book:
http://artshare.com.pt/cr12/publication
_
video:
http://zappiens.pt/video.php?id=2229
uunnii-galáxias @acm multimedia interactive stations, @scotsdale arizona
28nov – 1dec 2011


gravidade
prints @exhibition room @ who galeria
18nov2011 – 21 jan2012

( gravidade n3 – 24 ) + etc .)

late last month i was fortunate enough to be in a residency @ espaço do tempo developing a new piece called ’0 255 0′
it was a part of an exhibition called ‘algoritmos criativos’, from 22 to 27th october 2011, @ convento da saudação, promoted by ciência viva and espaço do tempo.
it was built with openframeworks on c++. motion detected by camera spawns boid like agents into the simulation, and attracts other elements. 3 teams fight for city space: black, white boids and vime like fillaments.
the elements of the simulation activate presence on a map which controls the sounds coming from octopusino ( an 8 channel 8-bit arduino synthesizer )
0 255 0
A peça alude ao 100% verde, em componentes de cor rgb. É uma instalação de mapeamento de vídeo num modelo de uma cidade onde uma simulação abstracta, um jogo interminável entre três equipas toma lugar. Os participantes do jogo são duas equipas de enxames de humanóides e a natureza verde. Eles tentam invadir e manter o espaço da cidade e tu podes ajudá-los com os teus movimentos no espaço da instalação. A cidade está preenchida de prédios e pequenas colunas que fazem uma melodia generativa polifónica que acompanha o estado corrente da simulação. Humanóides e natureza lutam por espaço na cidade, quem vais ajudar a ganhar?
0 255 0
The piece alludes to 100% green, in rgb color components. It is a video mapping installation on the model of a city where an abstract simulation, an endless game between three teams takes place. The game participants are two humanoid flocking teams and green nature. They try to overtake and uphold the city space and you can help them with your movements on the installation space. The city is filled with buildings and little speakers which make a polyphonic generative melody that keeps pace with the current state of the simulation. Humanoids and nature fight for city space, whom will you help to win?


Let’s void setup(){;} void draw(){;}
Processing Workshop @ Cada
29 set – 8 oct 2011
+ info e inscrições @ cada

Um workshop gráfico introdutório em Processing por André Sier destinado a designers, iniciantes de programação, artistas, e mesmo pessoas sem prévios conhecimentos de código que desejem introduzir processos dinâmicos visuais na criação dos seus trabalhos.
Let’s void setup(){;} void draw(){;}
São as duas funções base do Processing. Aqui inicializamos e desenhamos todos os programas. Uma oficina experimental gráfica onde percorremos 3 tópicos guias. Usar entradas dinâmicas em som, imagem, computação física e com elas produzir máquinas de desenhar, imagens em resolução para impressão, sistemas-dinâmicos controláveis pelo utilizador, um exercício final.
Local
Ed. Interpress
Rua Luz Soriano, 67 (Bairro Alto)
1200-246 Lisboa
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continuum s373's blog bits. by andré sier, artist-programmer working with machines.
continuum is a topological non empty space, separated, connected and locally compact;
André Sier is unravelling algorithmical threads, maze building time-spatial continual experiences and making a body without organs. Works with code, video, sound, 3d, sculptures, paintings, robots and the likes. Multithreader and multitasker weaver, kernel-like.
continuum bits em blog da s373. por andré sier, artista-programador a trabalhar com máquinas.
continuum é um espaço topológico não-vazio, separado, ligado e localmente compacto;
André Sier está a desvendar novelos algorítmicos, construir labirintos de experiências espácio-temporais contínuas e a fazer um corpo sem orgãos. Trabalha com código, video, som, 3d, esculturas, pinturas, robôs e análogos. Tecedor de multi-processos e multi-tarefas, núcleo-semelhantes.
s373.net/continuum a digital publication, enjoying continual changes at custom framerates. come again, will have more stuff for your perusal.
uma publicação digital, apreciando mudanças contínuas a frequências de amostragem variáveis. voltem de novo, vai ter mais coisas para ler
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