Temporary-Babel2D

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/*

	Temporary-Babel2D	

	s373.net/x 201304

	a game by Andre Sier

	licensed under CC-BY-NC 3.0
	http://creativecommons.org/licenses/by-nc/3.0/

	downloaded alpha version for ludum dare #26 2013-04-27,28

	game notes:

			uses microphone, keys (wasd or arrows and space).

			game logic goals is trying to reach the library within time for the next level

			you have 60 minutes to complete 100 levels. time seems to slow down.

			especially on hyperskates, on following versions.

	source code notes:

			the code is very messy, proceed with caution, handle with care.

			this is an alpha state version like code that will most likely be improved

			to release a final built game with some more of the prototyped logic herein. 

			this alpha version presented for #LD26, as a playble minimalist game.

	media tools used:	

					gimp (textures), 
					audacity (sounds), 
					xcode (programming),
					openframeworks (programming),
					ofxbox2d (programming)

	game credits:

					coding, 
					media, 
					art, 
					game, 
					music		(andre sier)

					produced at s373.net/x
					contact us at s373.net/contact

	thank you for playing temporary-babel2d!

 */

#include "ofMain.h" 

#include "TemporaryBabel2D.h" 

#include "ofAppGlutWindow.h" 

int main( ){
    ofAppGlutWindow window;
	ofSetupOpenGL(&window, 473, 761, OF_WINDOW);
	ofRunApp( new TemporaryBabel2D() );
}
// <!-- temporary-babel2d eof -->

game submitted to #ludumdare26, 2013-04-28, #ld26 #ld48.

entry located at http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22421, game binaries (osx, windows, linux applications), data and source available from http://piantadelmondo.info/temporary-babel/TB2d/temporary-babel2d-ludumdare26/

Apex (0 pyramid), autómato universal, Autómatos Universais, uunnii-time & devving joysticks @ Hardware Freedom Day @ AltLab.org (20th April 2013)

Hardware Freedom Day (#HFD) at AltLab was a really nice day. Lots of member projects being presented, lot’s of ideas sharing, and many people attending the event. AltLab member André Sier also presented some related open harware projects and devving material for upcoming projects. A nice photo report by Mónica Mendes is here http://altlab.org/2013/04/21/hardware-freedom-day-altlab-photo-report-by-monica-mendes/.

This is a list of works presented during the day by André Sier, lots more projects in the images below:

/ background (subtitles): sun, network 3ºD, network-interface, apex (+ pyramid) http://vimeo.com/12973841, apex (- pyramid) http://vimeo.com/40363360

/ works: Apex (0 Pyramid) [+shadow], Tie-Fighter [+shadow], Skate.exe Joystick Prototype #2/0 [no wireless required version], autómato universal, Autómatos Universais, uunnii-time

/ descriptions, links, extra communication data:

Apex (0 pyramid) –> minified version of apex (+ pyramid) + apex (- pyramid) = Apex (0 pyramid ) –> http://uunniivveerrssee.net/datascape/uunnii-pieces/apex-0-pyramid

autómato universal –> generator software carving cellular automata volumetric progressions since 2010 –> http://uunniivveerrssee.net/datascape/uunnii-pieces/automato-universal

Autómatos Universais –> 3d sculptures produced into hardware from above software –> http://uunniivveerrssee.net/datascape/uunnii-pieces/automatos-universais

uunnii-time –> sync forged time for uunniivveerrssee.net simulation and human timestamps –> http://uunniivveerrssee.net/datascape/uunnii-pieces/uunnii-time

new joysticks! –> tie-fighter (+shadows) ; skate.exe joystick prototype #2/0 (no wireless required version)

skate riding under the bridge / soon with joysticks
andando de skate debaixo da ponte / em breve com joysticks

/ spaceships & tie-fighters ! :

/ skateholders soon jump to hyperspime

/ uunnii-time: 7717.229 timestamp: 201304221621 : #ds|#dt observation & interference at http://uunniivveerrssee.net/io.html / André Sier updated his cover photo. — with trash and 3 others at under the bridge.

/ image slideshow at hfd at altlab.org

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Paisagem com Músicos @CCB/FA Dias da Música 2013

Paisagem com Músicos @CCB/FA Dias da Música 2013

super pre-opening day with the best players directing musicians. opens tomorrow&sunday.

Paisagem Com Músicos

Instalação interactiva nos Dias da Música 2013, CCB/FA, lx, pt
19, 20, 21 de Abril 2013

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Paisagem com Músicos (Instalação Interactiva de André Sier & Orquestra de Câmara Portuguesa)

Descrições

<--- #0 --->
Paisagem com Músicos é uma instalação interactiva onde o público é convidado a tocar os músicos que se encontram na Paisagem, a tornar-se maestro duma orquestra. Numa sala especial, um panorama infinito percorre uma paisagem abstracta pontuada por músicos. Ao deslocarem-se para os músicos, os espectadores dão-lhes vida, e a música começa a fluir na paisagem, em densas nuvens de cor e de som.

<--- #1 --->
No âmbito do «Ciclo espírito Beethoven! Música e Liberdade!», a orquestra de Câmara Portuguesa e André Sier oferecem ao público dos Dias da Música a oportunidade de interagir com a música de Beethoven, de forma original e espontânea, num ambiente audiovisual reactivo aos movimentos dos espectadores. A complexa simplicidade da instalação não requer conhecimentos musicais nem informáticos, antes permitindo que todos e cada um crie uma composição radical a partir do material do genial compositor alemão. Venha criar uma «Paisagem com músicos: os Avatares de Beethoven»!

Ficha Artística

/ CONCEPÇÃO / Pedro Carneiro e André Sier ⁄ DIRECÇÃO MUSICAL / Pedro Carneiro / DIRECÇÃO ARTÍSTICA / Pedro Carneiro e André Sier ⁄ INTÉRPRETES / Orquestra de Câmara Portuguesa ⁄ MÚSICA / excertos das sinfonias de Ludwig Van Beethoven / PROGRAMAÇÃO AV3D, CAPTAÇÕES 3D / André Sier ⁄ EXECUÇÃO TÉCNICA / OCP, s373.net/x / ESTÚDIO ELECTRÓNICO / s373.net/x ⁄ CO-PRODUÇÃO / CCB/FA , OCP , s373.net/x , O Espaço do Tempo

( descrições e making of: http://s373.net/continuum/2013/04/23/residence-andre-sier-espaco-do-tempo-18-31-marco-2013/ )
( ccb backup dias da música 2013: http://www.ccb.pt/sites/ccb/pt-PT/BackupSites/DiasdaMusica2013/Pages/programacaoparamaisnovosabril13.aspx )
( ccb divulgação dias da música 2013: programa ccb, página 22 ; ccb/fa programação abril jun 2013 )

Hyperborea – residence #2 at ICST’s Immersive Space

8 to 12th April 02013 was second residence at ZHDK’s ICST’s Immersive Space. The system was setup, including 4 interactive video panels and 16 surround sound channels, and the week unrolled into a series of intensive coding around the complexities inherent to the infrastructure’s communication and interaction protocol and towards the professional hardware setup. Besides all the coding upgrades and new tweaks to the project, enhancing previous work on Hyperborea at s373.net/x studios, ICST’s first Hyperborea residence, and the residence for the dome version construction at Espaço do Tempo (link), the whole logic of the interaction and game design had to be re-thought, and hence, Hyperborea’s Zero Joystick 421 edition was forged (

: output

).

void hyperboreaZeroJoystickOsc421::draw(){

	osccomm.drawZeroJoystick();

	ofDrawBitmapString(" " +ofToString(ofGetFrameRate())+ 
					   "\n tempo: " + ofToString(ofGetElapsedTimef())+
					   "\n\n player: " +
					   "\n playerAction: " + ofToString(osccomm.playerAction)+
					   "\n playerHeading: " + ofToString(osccomm.playerHeading)+
					   "\n playerDirection: " + ofToString(osccomm.playerDirection)+
					   "\n playerSpeed: " + ofToString(osccomm.playerSpeed)+
					   "\n playerFlyingAmount: " + ofToString(osccomm.playerFlyingAmount)+
					   "\n\n oscProtocol: " + ofToString(osccomm.oscProtocol) + 
					   "\n debugAddress: " + ofToString(osccomm.debugAddress)+
					   "\n debugAlive: " + ofToString(osccomm.debugAlive)+
					   "\n debugSet: " + ofToString(osccomm.debugSet)+
					   "\n debugFseq: " + ofToString(osccomm.debugFseq)+
					   "\n debugZeroJoystick: " + ofToString(osccomm.debugZeroJoystick)					   
					   , 1, 10);	
}

ICST‘s Immersive Space tactile curved panels can be all simultaneously touched and interacted with, which leads to a fascinating amount of usable data to be explored by the many pieces already in development for the structure, which will premiere sometime in the future. Hyperborea almost final version remained at ICST and a final one complete with all game logics should ship soon out of s373.net/x studios.

There was some time to visit the Daros Library<http://www.daros-latinamerica.net/index_zh.php?i=9>, thanks to Regina Vogel, and to hack around with Daniel Bisig with whom a nice collaborative project was conceived and is to be explored somewhere in the future.

Below you may find some images credited to André Sier of Hyperborea at ICST’s Immersive Space and also some of the other works being developed for this infrastructure by Daniel Bisig and Jasch.

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residence André Sier @ Espaço do Tempo, 18-31 Março 2013

During past 18-31 March 02013, André Sier was at another creative artistic programming residence at O Espaço do Tempo (link 747.5 residence http://s373.net/continuum/2010/05/16/747-5-residence-espaco-do-tempo/), located in Montemor-o-Nove, pt, http://www.oespacodotempo.pt/pt/prog.php?idpan=pro_det&recid=785, completing two upcoming projects: Paisagens com Músicos, in collaboration with Orquestra de Câmara Portuguesa, http://ocp.org.pt/, project conceived / directed by Pedro Carneiro http://PedroCarneiro.com/ and André Sier http://Andre-Sier.com, and executed by http://s373.net/x studios; and the other project was Hyperborea (dome version), a special version of the Hyperborea http://piantadelmondo.info/hyperborea project designed for dome structures, besides the very special ICST Immersive Space already in progress and final details of piece finalizing and deployment (link post ICST residence #1 http://s373.net/continuum/2012/12/16/hyperborea-iss-residency-icst/).

Both projects were completed structurally, and fine tuned in later computing stages. Both projects feature specially designed coding engines, developed by s373.net/x art codex studios. Both projects were presented and demonstrated as residency final output on the 30th March 02013. A bonus level included gaming and winning 577 Rhea (dome version) ( –> https://vimeo.com/63145796 )

( invitation image )

Paisagem com Músicos uses a ground coding base 3d animation recording and playback engine built built since late September (link to tweet sequence files), featuring a flock-like motion based audio mixer, “BoidsEnsemble.h”, where movement detected by the camera influences a flock of logos, which in turn use distance to detected blobs based controlled amplitude gain scaling and panning. Paisagem com Músicos will/has premiere(d) at CCB during the weekend of Dias da Música (http://www.ccb.pt/sites/ccb/pt-PT/Programacao/Fabrica%20das%20Artes/Documents/FAmiudosAbrJun2013%202.pdf), on the 20th & 21st of April.

Building Paisagem Com Músicos engine on gnu/linux installation machine process video.

Paisagem com Músicos – linux testing from Andre Sier on Vimeo.
behind the scenes video on getting Paisagem com Músicos running on installation machine.

video recorded fully in linux. code ported from development in mac osx , xcode 3. in linux, nautilus, terminal, audacity, ichat+pidgin internet messanger, RecordMyDesktop, openframeworks (zoinks!!), sublime text, blender where used to produce this video.

Paisagem com Músicos é uma instalação interactiva onde o público é convidado a tocar os músicos que se encontram na Paisagem, a tornar-se maestro duma orquestra. Numa sala especial, um panorama infinito percorre uma paisagem abstracta pontuada por músicos. Ao deslocarem-se para os músicos, os espectadores dão-lhes vida, e a música começa a fluir na paisagem, em densas nuvens de cor e de som.

 

 

care to take a seat?

Hyperborea (dome version) applied for funding at DGartes state punctual arts support grant, grant denied again based on weird technicalities, but nevertheless, got tested, structured, prototyped and built, hardware and software and painting-sculpture systems related to this project, and is now entering in exhibition phase (commission a copy of Hyperborea (dome version) to your space). The project Hyperborea is also a sculpture generator, where a segment of the basis code that makes up the dynamics of the winds affecting particles in the sky is polygonized and carved in s373.ofxMarchingCubes volumetric space to build timelessly sculptures of objects flows in space.

hyperborea solids gliss space. soon you can meet them virtually

(video Hyperborea-Solids-Formation)

hyperborea-solids-formation from Andre Sier on Vimeo.
Beyond the northern winds region lays Hyperborea, an immersive geometrical land where generative processes carve freely forms adjusted by wind dynamics, structuring a mythological engagable polys.

In this video, a screengrab (recorded in quicktime 10) of the project, code runs for the solids generation, which generates continual architecture from fluxes. This solids are forged with wind dynamics simulated by 3d fluid fields with varying densities and are destined to be scatered in game logics in 7d spatium to be experienced in immersive physical spaces.

code: openframeworks.cc + s373.net/x
music in this video: Harold Budd + Akira Rabelais – As Long as I Can Hold my Breath (by Night), http://www.youtube.com/watch?v=gEtOyyMd_V0

Hyperborea (dome version / versão cupular) is a game-like interactive joystick art installation where a 3d camera tracks one (or multiple) user at a time, and through the motion of his hand, breaching into interactive space, simulating wind dynamics joystick controls, user navigates in virtual sonic and 3d spatium, intensive space formation / generation, emulating a continuous spacial musical & graphics composition, scattered through game physics and logics in multiple levels of continuity (basically a 3d version of the 577 Rhea engine engineered during GGJ 2013 open sourced).

(video downloaded Hyperborea (dome version)

downloaded hyperborea (dome version) from Andre Sier on Vimeo.
the bucky dome was actually thought out first by walther bauersfeld (1879-1959). reference:”o livro da matemática”, clifford a. pickover, p. 346 https://twitter.com/as1er/status/312767973540626432

“Uma cúpula geodésica pode ser criada pela triangulação de um Sólido Platónico ou de outros poliedros para que tenham faces triangulares planas e para que se possam assemelhar a uma esfera ou a um hemisfério. Existem vários modelos de cúpulas deste tipo. (…) A primeira verdadeira cúpula geodésica foi concebida pelo engenheiro alemão Walther Bauersfeld para um planetário em Jena, na Alemanha, que abriu ao público em 1922.”

video: sier dome prototypes 1 & 3
audio: The Historic 42-hour Session with Bucky

Videos of the projects during presentation will be updated in the future, and edited in this post, sometime. Technical records of projects prodution follow below.

Paisagem Com Músicos

Paisagem com Músicos (Instalação Interactiva de André Sier & Orquestra de Câmara Portuguesa)

Descrição

No âmbito do «Ciclo espírito Beethoven! Música e Liberdade!», a orquestra de Câmara Portuguesa e André Sier oferecem ao público dos Dias da Música a oportunidade de interagir com a música de Beethoven, de forma original e espontânea, num ambiente audiovisual reactivo aos movimentos dos espectadores. A complexa simplicidade da instalação não requer conhecimentos musicais nem informáticos, antes permitindo que todos e cada um crie uma composição radical a partir do material do genial compositor alemão. Venha criar uma «Paisagem com músicos: os Avatares de Beethoven»!

Ficha Artística

/ CONCEPÇÃO / Pedro Carneiro e André Sier ⁄ DIRECÇÃO MUSICAL / Pedro Carneiro / DIRECÇÃO ARTÍSTICA / Pedro Carneiro e André Sier ⁄ INTÉRPRETES / Orquestra de Câmara Portuguesa ⁄ MÚSICA / excertos das sinfonias de Ludwig Van Beethoven / PROGRAMAÇÃO AV3D, CAPTAÇÕES 3D / André Sier ⁄ EXECUÇÃO TÉCNICA / OCP, s373.net/x / ESTÚDIO ELECTRÓNICO / s373.net/x ⁄ CO-PRODUÇÃO / CCB/FA , OCP , s373.net/x , O Espaço do Tempo

Hyperborea

Hyperborea (versão cupular)

Descrição

Além da região dos ventos do norte jaz Hyperborea, uma terra geométrica imersiva onde processos generativos esculpem livremente formas ajustadas por dinâmicas de vento, estruturando uma polys mítica abordável num ambiente imersivo jogável com o corpo em rede.

Este projecto de André Sier procura esculpir, usando a imersão, o som e a imagem, uma experiência única e generativa multi-utilizadores. Através de movimentos executados pelo corpo, eles podem navegar no espaço virtual, investigar pistas, coleccionar sons, objectos, atingir combinações sónicas que lhes permitem trilhar próximos passos no caminho até Hyperborea.

Ficha Artística

Hyperborea

/ CONCEPÇÃO E DIRECÇÃO ARTÍSTICA / André Sier / MÚSICA, JOGO, INSTALAÇÃO INTERACTIVA / André Sier / PROGRAMAÇÃO AV3D, JOYSTICK, DESENHO INTERFACE CUPULAR E PROTÓTIPOS / André Sier / CONSTRUÇÃO CAD MODELO GEODÉSICO V3 / João Reis / ASSISTÊNCIA MONTAGENS / Ricardo Matta, Diogo Fonseca, João Reis, Tiago Coelho, Diogo Gonçalves / CO-PRODUÇÃO / s373.net/x, ponto quadrado, icst, o espaço do tempo, leds&chips



Agradecimentos da Residência a Bruno Perosa por gravações nas apresentações, Susana Picanço pela assistência de produção, Rui Horta pelo acolhimento, Maurício Martins, Rita Carvalho, Tiago Fróis pelas desmontagens.

Imagens André Sier:

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NTW DeGabay

Last week i’ve had the opportunity to collaborate with National Theatre Wales in the making of 3 scenes for their show DeGabay which took place around Cardiff Bay at several locations on march 3rd. http://nationaltheatrewales.org/degabay http://nationaltheatrewales.org/degabaycredits. So i’ve worked at castle arcade, ntw’s headquarters, building fun joysticks for this interesting production.

In scene 1, after presenting your somali passport, you were scanned and skeletonnized through an abstract interactive glitchy xray machine, which features ofxFlob. Scene 2 presents a great av design by Jon Street where several monitors are displaying interactive facial replacement code where incoming visitors would have their faces replaced with pictures from the passports, using open cv’s haar cascade tracking code. The final scene was an animation screened at the Senned’s window, where flocks of words organize, form and bring to life the final degabay puppet which then makes its appearance at the bay (using brand new ofxBoids i ported during the making of this production).

Kudos to all the NTW crew & poets & artists involved in the making of this show, a very intense and fluid week, in particular i’d like to thank Jon Street, Lucy Davies, David Evans, Jon McGrath, Jonathan Holmes, Claire Wilkins, Paul Harrison, Iain MacRitchie, Naomi Heath, Josh West-Burnham, Katherine Jewkes, Kyle, and many more i am forgetting names but remembering for long times.